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Kena: Bridge of Spirits Update 1.09 Patch Notes

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A bridge is a structure developed to extend a physical challenge (such as a body of water, valley, roadway, or rail) without obstructing the method beneath. It is built for the purpose of giving flow over the barrier, which is usually something that is otherwise tough or difficult to cross. There are various layouts of bridges, each serving a particular objective as well as applicable to different circumstances. Styles of bridges differ depending upon elements such as: the feature of the bridge, the nature of the terrain where the bridge is built and also anchored, and the product used to make it and also the funds readily available to build it. The earliest bridges were most likely made with fallen trees as well as tipping stones. The Neolithic people constructed boardwalk bridges throughout marshland. The Arkadiko Bridge (dating from the 13th century BC, in the Peloponnese) is just one of the oldest arc bridges still in existence and also use. Update 1.09 is there for Kena: Bridge o...

Kena: Bridge of Spirits Update 1.05 Patch Notes

Update 1.05 has arrived for Kena: Bridge of Spirits and here is the complete list of changes and corrections added to this patch. This update is version 1,005,000 on PS5. This patch fixes some smaller problems and adds a small number of features to the quality of life. Players can now use photomodus when they are seated with red, and the maximum camera sensitivity has been increased. Some cases of blocked progress have also been fixed. Everything is new with Kena: Bridge of Spirits Update 1.05. Kena: Bridge of Spirits Update 1.05 Patchotes Activated photo mode while sitting with the red. Increased maximum camera sensitivity. Fixed bug that locked the player in the ghost mask mode. Progress blocker fixed after the fight in Tortos tree region. Progress blocker fixed after receipt of the sheet capability. Fixed: Progress Blocker to Adira Hammer Relic and the target marker did not disappear after completion. Fixed progress blocker on Warrior Path. The Continue Match function for P...