China: Qualified Video Games of Mental Opium by a Great Daily

The Economic Information Daily (traditional Chinese: 經濟參考報; simplified Chinese: 经济参考报), likewise converted into English as Economic Reference Paper or Economic Referral Daily, is a Chinese state-run paper specializing in business economics, based in Beijing. Economic Information Daily is sponsored and also overseen by Xinhua Information Agency, and also is directly spoken to and also routed by the Central Plan Study Workplace of China.Inaugurated in Beijing on 1 July 1981, Economic Information Daily is the first nationwide economic expert newspaper birthed during China's Reform as well as opening up. On 7 December 1990, Deng Xiaoping wrote the name of the Economic Information Daily in his own handwriting.On July 17, 2013, Wang Wenzhi (王文志), the principal reporter of the Economic Information Daily, reported in his Sina Weibo that the chairman of China Resources Team, Song Lin, was believed of massive corruption. Wang implicated Track Lin of intentionally overpaying for a coal-industry acquisition, leading to the loss of billions of state residential or commercial property.

Qualified as mental opium by the daily Economic Information Daily in China, video games are currently the target of the authorities in the environment's empire that could further regulate this very popular media.

It is by a dependent article towards the video games as the serious and very follow-up Economic Information Daily has set firepower in this country where online and mobile games are followed by several generations of gamers. The addiction of minors to the Internet is common and online games have significant consequences for their growth. Some students sometimes play for eight hours a day, said the daily whose article, which has been taken up by multiple media and Chinese social networks this Tuesday, had been removed from the website shortly after its publication on Monday.

A subject that has not been unconsequential across the country and who has made the Tencent action of 10%, one of the Chinese giants of the sector, whose games federate more than 100 million players every day . While his netease competitor has also finished falling by nearly 8% on the Hong Kong Stock Exchange. Finally, the Bilibili site, very popular among fans of cartoons, manga and video games, lost more than 3%.

A prohibition to play at night

A real stock market earthism that has reopened the debate around the impact of video games on Chinese youth. As it is now forbidden to minors between 22h and 8am by the Chinese authorities, the Tencent Group announced in early July its intention to use facial recognition in order to authenticate players and avoid the circumvention of This nocturnal prohibition. Following this article, Tencent also reiterated his desire to find more restrictive solutions to empower players.

This attack on the industry does not represent Beijing's official position, held the South China Morning Post, stressing that the daily Economic Information Daily is managed by the Xinhua press agency, one of the organs of the State. However, the article revives the fears of a strengthening of the control of video games by the government.

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