Critique d’Arietta of Spirits – Baby’s First Zelda
I rarely criticize a game that I absolutely know nothing in advance. As a retro game player, it was a pretty good indication that I was about to feast when I read that the physical version of the game I had to see again would be delivered with a super nintendo style box . At the very least, I knew that the heart of Arietta of Spirit's developers was in tune with mine. Unfortunately, it is in the retro aesthetics that stop the forces of Arietta of Spirits.
I wanted to love this game so much, but the more I played, the more I found faults, until I finally realized that even if Arietta starts essentially on a good foot, it let me say that's it? The bones of Arietta are good. It begins as a strong adventure game from top to bottom inspired by Legend of Zelda, focusing on narration. So far, so good.
Arietta of Spirits tells the story of a girl named Arietta (Arrérie abridged), whose family leaves on vacation for the first time after the death of his grandmother. One night she receives a visit of a spirit named Arco, who has been watching her for a long time. She discovers that she is able to communicate with the world of spirits and agrees to help rid the holiday home of her family evil spirits. I really liked the accent set by Arietta of Spirits on the narration, although there may be too many cinematics for some. The story is, however, a bit banal and the scenario lacks interesting dialogues. Each character has the same generic and appropriate way of speaking.
As a frame, Arietta does not have the originality of a fantastic world, or the oddity of something that unfolds in the modern Western world, like Earthbound. She has hearts that represent health and fight with a wooden sword. I thought things would start pretty predictable and hopefully, would eventually become interesting, but Arietta of Spirits is a very short game and I feel like it has never really started. I waited for a unique gaming mechanism or a transformation of the world that has never come. The standard JRPG enemies of the beginning of the game like wasps, bats and slics are the end-of-game enemies of Arietta of Spirits.
The gameplay is an adventure trick up down pretty standard. There is a button to talk / interact with objects, a dodging / rolling button and a drive button. The main problem with Arietta's gameplay is that his sword is incredibly short. In addition, enemy strike areas are not always clear, so all the difficulty comes from the detection of frustrating blows, rather than the skill with orders. An example of this is that there is a viscous enemy that leaves a black shadow behind him and a viscous enemy who pulls projectiles. The two enemies are surrounded by moving shadows of the same color as the trailing shadow. After far too long, I realized that the trailing shadow would hurt me, and that the moving shadows would not do it even if they seemed to be made of the same harmful spiritual energy. But that would not even have been a problem if Arietta did not attack as if she held her sword under her armpit.
On a positive note, Arietta of Spirits is a beautiful game; His pixel art is superb. He has an aesthetic that reminded me of the green and sunny areas of the cities / forests in which many JRPG begin. The only problem with the appearance of the game is that it exists only in this unique environment. It's just too small adventure. Music is also a first-rate JPRG rate. The darker areas even have a sexy saxophone, which I really enjoyed.
Arietta of Spirits is simply not enough game. I would say that would be perfect for the very young adventure game enthusiasts, devoid of any resolution of cryptic puzzles or difficult fighting, but the Hitboxes are simply too unfair. The fans of adventure games in 2D old could find pleasure here, but it is worth only a few hours. Just wait for something a little less Link to the Past, and a little more Twisted Tales of Spike McFang, and players should go well. If you are looking for an excellent 2D adventure game and you played all the titles of Legend of Zelda, check the modern classic Blossom Tales or CrossCode, or the PS1 Alundra jewel
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