Back 4 Blood becomes easier with its latest update after complaints about your difficulty
With its launch last week, Back 4 Blood brings us back the essence of Left 4 Dead that we threw so much. Whether with friends or on individual (although playing alone is not the optimal experience), the title of Turtle Rock offers unbridled action against crowd of zombies and monstrous creatures. And, precisely, this crowd has been the subject of complaints on the part of the players during the first days of the market title.
Specifically, the difficulty peaks have frustrated some users, who have seen that the highest difficulties were unaborcable by the number of enemies that appeared. For this reason, through a recent update, the study has reduced the number of special zombies in all difficulties .
Changes have been implemented by both PVE and PVP in the patch notes published on its official website, developers also claim to have adjusted the supply point of supply point rate for Blue Dog Hollow: The Sound of Thunder, with The objective of taking the repetitions of the level into account. Changes are made both in PVE and PVP, with modifications in the ENJURE mode with respect to health and damage values, in relation to what they have been observing in the first games of the players.
The postapocaliptyic shooter also has the support of NVIDIA DLSS to improve its performance. Turtle Rock is clear that you should continue to improve the experience while serving the various fronts you have open, some certainly unexpected. In 3DGEGOS we were able to analyze it before its official premiere, so if you want to know more, you can check our Back 4 Blood analysis.
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