Battlefield 2042 has false Hitboxen, but players will even find that okay

This listing includes terms used in computer game as well as the video clip game market, along with vernacular used by players.

Battlefield 2042 continues to have problems with the precision of his assault rifles, but another problem could do this again. Because by generously created Hit boxen you also meet if you actually just shoot.

What are Hit boxen? Under the term Hatbox you understand in shooters and similar play the area of ​​a game character, which is declared by the system as a hit zone. If the HATBOX is hit with a weapon, projectile or damage effect, damage to the character is done.

So if an attack meets and causes damage or influenced ineffective in botany, depends on whether the hatbox was caught. In some cases, the HATBOX is congruent with the model of a figure in the game world.

In Battlefield 2042, however, the HATBOX deviates a good deal from the model.

Generous hatboxes delight players

Battlefield 2042 ► DICE Respond To Known Issues, Scoreboard & Mouse Input Fix

What is the problem with the Hit boxen? In Battlefield 2042, a few players have made the effort and tested the hatboxes. It fell on that the specialist Flack also recorded hits that are actually just on their heads and their limbs.

What do the players say? That was commented immediately, and some players did not see it a big problem. For apparently, the Hatboxes in Battlefield 2042 are a standard size, so that rather petite figures, such as the Flack shown in the video, have no advantage over beaded guys like Boris.

Games that actually adapt the hatboxes to the actual proportions of the game figures, actually have problems with balancing. This was, for example, in APEX Legends, where a time of the size difference with a buff for large characters and a life-point males was balanced for petite figures. The Reddit user TribalPotato9 explains:

Thats how the Hatboxes look at most shooters. Perfect hatboxes, as in [Rainbow Six] victories, ensure strange moments [...] in which a little lag is enough, so that a clear hits will not be registered. Developers often give some larger hatboxes compared to the model in faster games to erode from the network triggered miss. The Hatboxes in Battlefield were always bigger than the model, nothing new.

Especially with features like the physics of the balls, it is probably frustrating if the hatboxes would be exactly, he continues to explain.

If all characters use the same hatbox, that seems to be a problem for most. Therefore, for many players in Battlefield 2042, it is fine if you hit every specialist right away and in the heat of the battle would hardly notice such differences anyway. But the thing is not so easy in the end.

Therefore, there is still a problem: If you look at the video until the end, the destination is exchanged and instead of Flack must give Sun dance as a target. Here the player is fully on the goal on the torso. But not a single hit will be registered, although the balls should have made clear. Only when the shooter pulls his gun slightly to the left, the hits are recorded.

Here, therefore, there is actually a mistake in the hatboxes and the players hope for an early improvement of developers.

How does this benefit the assault rifles? The larger Hatboxes in Battlefield are likely to benefit all players in Battlefield 2042, which are happy to use assault rifles. Because these actually in all shooters highly effective weapons are unfortunately not very useful in the current Battlefield. It is partially extremely strong. Therefore, the machine guns are currently the better assault rifles in Battlefield 2042.

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